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<title>gogitason's CGPortoflio Gallery</title>
<link>http://gogitason.cgsociety.org/gallery/</link>
<description>gogitason's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Game Model for Sumea Challenge #8 Comp. - "All Blacks" fighter</title>
	<link>http://gogitason.cgsociety.org/gallery/510264</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/283119/283119_1182662287_small.jpg"><br><br>Entry for the Sumea Challenge #8 Competition.<br />
<br />
Main Rules for the comp:<br />
&quot;Create and model one combat fighting character in the vein of Street Fighter, Mortal kombat, Soul Calibur etc...6000 Triangles Poly Limit...Has to be original...etc&quot;<br />
<br />
My model's specs:<br />
5540 Triangles. Normal, Diffuse, Specular &amp; Alpha maps<br />
<br />
One 1024x1024 Texture Map. Created the Normal Map in Zbrush 2 with ZMapper.]]>
	</description>
	<pubDate>Sun, 24 Jun 2007 05:18:09 +0000</pubDate>
	</item>
	<item>
	<title>Game Model - "All Blacks" Fighter - High Poly source for Normal Map</title>
	<link>http://gogitason.cgsociety.org/gallery/510275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/283119/283119_1182665013_small.jpg"><br><br>This is a closeup screenshot of my &quot;All Blacks&quot; fighter model in Zbrush.<br />
Imported the low poly model (created in 3DS Max) into Zbrush &amp; added the detail to create the Normal Map. Once I was happy with all the sculpting, I created the Normal Map using ZMapper &amp; applied it to the low poly model.]]>
	</description>
	<pubDate>Sun, 24 Jun 2007 06:03:34 +0000</pubDate>
	</item>
	<item>
	<title>Game Model - "All Blacks" Fighter - View from different angles</title>
	<link>http://gogitason.cgsociety.org/gallery/510266</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/283119/283119_1182663603_small.jpg"><br><br>Just showing my &quot;All Blacks&quot; fighter model from different angles.<br />
<br />
Base model created in 3DS Max, texture was made with Photoshop &amp; Normal Map in ZBrush 2.]]>
	</description>
	<pubDate>Sun, 24 Jun 2007 05:40:06 +0000</pubDate>
	</item>
	<item>
	<title>Game Model - "All Blacks" Fighter - Wires</title>
	<link>http://gogitason.cgsociety.org/gallery/510269</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/283119/283119_1182664493_small.jpg"><br><br>Showing the Wireframe for my &quot;All Blacks&quot; fighter model<br />
<br />
5540 Triangles.]]>
	</description>
	<pubDate>Sun, 24 Jun 2007 05:54:54 +0000</pubDate>
	</item>
	<item>
	<title>Game Model - "PiratePad" for World Of Padman</title>
	<link>http://gogitason.cgsociety.org/gallery/510614</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/283119/283119_1182758280_small.jpg"><br><br>Made this model some time ago for World Of Padman http://www.worldofpadman.com<br />
<br />
Original design &amp; concept is by ENTE (Andreas Endres - Team leader of WOP).<br />
<br />
Model &amp; textures made by me <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Polycount: 2350 Triangles<br />
Three 512x512 textures]]>
	</description>
	<pubDate>Mon, 25 Jun 2007 07:58:02 +0000</pubDate>
	</item>
	<item>
	<title>Game Model - PiratPad Ingame</title>
	<link>http://gogitason.cgsociety.org/gallery/510620</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/283119/283119_1182758952_small.jpg"><br><br>Just wanted to show how the PiratePad model looks ingame.<br />
<br />
Original design &amp; concept is by ENTE (Andreas Endres - Team leader of WOP).<br />
Model &amp; textures made by me<br />
<br />
Polycount: 2350 Triangles.<br />
Three 512x512 textures.<br />
<br />
]]>
	</description>
	<pubDate>Mon, 25 Jun 2007 08:09:16 +0000</pubDate>
	</item>
	<item>
	<title>Game Model - PiratPad alternate skin/texture "GhostPirate"</title>
	<link>http://gogitason.cgsociety.org/gallery/510622</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/283119/283119_1182759432_small.jpg"><br><br>&quot;GhostPirate&quot;<br />
<br />
This is the PiratePad model with an alternate texture/skin I made for World Of Padman.<br />
<br />
Original PiratPad design &amp; concept is by ENTE (Andreas Endres - Team leader of WOP).<br />
Model &amp; textures made by me<br />
Polycount: 2350 Triangles<br />
Three 512x512 textures<br />
<br />
]]>
	</description>
	<pubDate>Mon, 25 Jun 2007 08:17:14 +0000</pubDate>
	</item>
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